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1. Which command ship/HAC - in Ships and Modules [original thread]
Edited by: Razor Jaxx on 19/05/2007 16:03:01 I'd go for the Eos, but it's a high-skill ship. Why the Eos over the Astarte? (1) the incredible drone capacity bonus, (2) the better armor resists and (3) the ability to mount 7 turrets (the only ...
- by Razor Jaxx - at 2007.05.19 16:00:00
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2. SAVE TEH DRAKE !!! - in Ships and Modules [original thread]
Originally by: Calexis Atredies Edited by: Calexis Atredies on 18/05/2007 15:02:56 Well the title says it all really. I have heard of this apparent nerf to all BC's that is going to add 150 sec extra shield regen time. Ok so talking of...
- by Razor Jaxx - at 2007.05.19 15:42:00
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3. The Titan Thread to End All Titan Threads - A Report - in Ships and Modules [original thread]
A very interesting read, props for the time you obviously dedicated to this. I can't say I agree with all your points, most notably when it comes down to specific numbers in the suggested modifications, but you were right on the mark in identifyi...
- by Razor Jaxx - at 2007.05.14 15:26:00
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4. EW - in Ships and Modules [original thread]
ECM has two components : chance to hit and effect When CCP introcuced chance jamming, it only modified the chance to hit aspect of ECM, turning it from a binary (black/white) system into a percentage game one (shades of grey). However, the ...
- by Razor Jaxx - at 2006.04.22 15:36:00
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5. Railthron peoblems in RMR - in Ships and Modules [original thread]
Originally by: Crellion I respect your opinion but you are oversimplifying a complex issue that has run many pages. If you take the trouble to read the many pages you might just get it (the point of view -right or wrong-). Otherwise your ...
- by Razor Jaxx - at 2005.12.12 17:01:00
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6. Railthron peoblems in RMR - in Ships and Modules [original thread]
I can't believe you're complaining about running out of cap while using the cap-hungriest ammo (AM) on one of the cap-hungriest gun (425's) at the fastest possible rate (3 dmg mods) while not bothering to use any cap recharge mods. I remember epi...
- by Razor Jaxx - at 2005.12.12 05:27:00
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7. Just a question! - in Ships and Modules [original thread]
1. Y 2-4. N But I'd rather finance the reinsurance of 20-25 BS's and generally waste isk on expensive but affordable t2 toys than spend it on a bloody skill for a ship I will never be able to afford - and I'm not even sure I'd want one if I could...
- by Razor Jaxx - at 2005.07.02 22:05:00
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8. What is it Minmatar BS do best? - in Ships and Modules [original thread]
What once made the Tempest frowned upon is what makes it so great now in the eyes of many : its versatility. You can use the meds for EW, shield tanking, sensor and track boosting, or 'large interceptor' role (speed + prop jamming). You can use ...
- by Razor Jaxx - at 2005.07.02 09:30:00
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9. how to gank a gank raven...alone :S - in Ships and Modules [original thread]
If he was using scramblers (not disruptors), then I assume he likes to be at very close range? If that's the case you should consider a setup like this : Tempest, 6x 800 + 2x hvy nos in highs, 3x warp scramblers + 2x named/t2 caldari racial jamme...
- by Razor Jaxx - at 2005.06.21 08:26:00
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10. Patch notes finalized - in Ships and Modules [original thread]
As it stands now, 1v1's essentially revolve around luck anyway, unless you happen to have premium intel on your opponent's ship and setup. You could be extremely skilled and still get beaten by a relatively new player just because your sehip & set...
- by Razor Jaxx - at 2005.04.03 17:59:00
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11. Balance Da Ravens?? - in Ships and Modules [original thread]
The point that is overlooked is the inherent ability of missiles to hit for MAX damage of ANY CHOSEN damage type. This is truly what makes a raven so powerful at close range; if you could tank vs. a damage type or two like vs most other races, the...
- by Razor Jaxx - at 2005.04.03 17:00:00
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12. Patch notes finalized - in Ships and Modules [original thread]
Don't get me wrong SS, I see your point, but there was no real skill involved with stacking several mods and cycle-jamming. Either you had enough mods stacked to jam your intended target, or you hadn't - certainty yes, skill no. Now certainty is r...
- by Razor Jaxx - at 2005.04.03 16:35:00
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13. Patch notes finalized - in Ships and Modules [original thread]
Character skills - how can you say that luck will supersede character skills, when until now, it was best to leave EW at lvl 1 so as to shorten cycle duration and be a more effective pulse-jammer, and there were no specialized EW skills? Now chara...
- by Razor Jaxx - at 2005.04.03 15:19:00
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14. Apoc for Lvl4 missions - in Ships and Modules [original thread]
Originally by: marioman Corp mate uses this setup for lvl 4s and laughs at even silence the informant lvl 4: high: 6 Modulated MegaPulse, 2 Arbalest Siege med: 1 tech 2 100mn AB, 3 cap recharger IIs Low: 2 Large Accos, 2 Dark Blood Kin ha...
- by Razor Jaxx - at 2005.04.03 00:47:00
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15. Apoc for Lvl4 missions - in Ships and Modules [original thread]
Hi : 6x Mega Pulse, 2x Siege (Malkuth with t2 Mega Pulse, Arbs with t1), adapt torps loadout to rats type. Pack Radio for range, Multi for dmg, UV for cap management. Med : Named AB, 3x Eutectic Lo : 2x Large Acco, 3x N-Type Hardeners (types accor...
- by Razor Jaxx - at 2005.04.02 17:05:00
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16. Electronic Warfare (scramblers & stasis not included) - in Ships and Modules [original thread]
Edited by: Razor Jaxx on 19/03/2005 09:59:46 Originally by: Vasq Originally by: TomB ECM Target Jammers Target Jamming: Each module will act as an individual, using the attack strength as a possibility of jamming any kind...
- by Razor Jaxx - at 2005.03.19 09:56:00
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17. Results of EW testing on Singularity - in Ships and Modules [original thread]
Thanks for putting up test results Ebedar. These are approx. what I noticed myself on SiSi - however one has to remember this is obtained with all EW skills maxed out, which has a BIG impact on the results, where strength (EW, scrambling or webbi...
- by Razor Jaxx - at 2005.03.16 14:41:00
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18. L4 Mish Apoc setup - in Ships and Modules [original thread]
Kinsy, I think what he means - and I would agree - is never mix different large gun types. While you might be effective across ranges, you will never be optimal at one given range. I'd rather switch crystal and use an AB to adapt to the proper opt...
- by Razor Jaxx - at 2005.03.14 12:49:00
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19. L4 Mish Apoc setup - in Ships and Modules [original thread]
Thx again for all the feedback. Been running a pretty standard setup as was suggested and was able to solo all the mish thrown at me so far, deadspace or not. It takes a while cuz I'm missioning for Brutor Tribe and thus have to deal mostly with...
- by Razor Jaxx - at 2005.03.13 17:07:00
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20. Hammer's new ammo work discussion - in Ships and Modules [original thread]
Originally by: Selim Edited by: Selim on 11/03/2005 20:51:02 For the last time: Since short-range projectile ammo is weaker, it MUST NOT HAVE AS BIG OF A RANGE PENALTY!!! Hybrid long-range ammo got boosted. Why shouldnt projectile sh...
- by Razor Jaxx - at 2005.03.12 15:58:00
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